Planet Paradise is a 2D Puzzle-Platformer where the player controls the platforms instead of the character, with 2 different game modes and 60 stages. Inspired by a previous game I've made, The Lost Dog.
I have made this game alone during my free time to improve on my game development skills, I have also chosen to create some of the art assets myself, such as the character and platforms.
Below I talk more about Planet Paradise
ABOUT THE GAME
The player drags the platform to a desired position, before the character moves and follows the path created. The goal is bring the character to the planet.  
Planet Paradise features 60 different stages with an additional game mode; where the player manages two character instead of one, moving in opposite directions.
GAME DESIGN
Every stage follows the same core mechanic of dragging a platform to create a path, and re-adjusting the positions until they successfully get the character across to the planets.
There are special platforms such as launchpads and black holes that changes gravity. Some stages also include obstacles such as lasers and destructible meteorites.
GAME FLOW
New mechanics are introduced gradually overtime, and allow them to master the basics before increasing difficulty.
For example, when the launchpad is introduced, the later few stages will be all about learning how to utilize the launchpad, before increasing difficulty or introducing new mechanics.
This minimizes confusion when a stage gets more complex because the player has experience with each beforehand.

WHAT I'VE LEARNT FROM THIS PROJECT
Level management in Unity and important of feedback.
There were many stages that were too difficult to complete, with the help of my friends who play tested and gave their feedback, I was able to balance the stages and make the game fully playable using clicks.
Back to Top